# do not edit -- automatically generated by arch changelog
# arch-tag: automatic-ChangeLog--uebergeek@web.de--2003/aquapark--devo--2.0
#

2005-02-18 18:12:53 GMT	Enno Cramer <uebergeek@web.de>	patch-19

    Summary:
      bugfixes
    Revision:
      aquapark--devo--2.0--patch-19

    Fix dependency tracking, eye order and ray particle system octree
    visibility.
    
    Tweak some settings.


2005-02-17 22:09:11 GMT	Enno Cramer <uebergeek@web.de>	patch-18

    Summary:
      (re)implement rays as particle system
    Revision:
      aquapark--devo--2.0--patch-18



2005-02-16 22:53:06 GMT	Enno Cramer <uebergeek@web.de>	patch-17

    Summary:
      particles; adaptive terrain resolution; extracted settings
    Revision:
      aquapark--devo--2.0--patch-17



2005-02-11 20:09:44 GMT	Enno Cramer <uebergeek@web.de>	patch-16

    Summary:
      track head orientation; correctly optimize terrain in cave mode; configure updates
    Revision:
      aquapark--devo--2.0--patch-16



2005-02-07 22:48:29 GMT	Enno Cramer <uebergeek@web.de>	patch-15

    Summary:
      fix glext.h include and hard GL_ARB_multitexture dependency
    Revision:
      aquapark--devo--2.0--patch-15



2005-02-07 00:24:35 GMT	Enno Cramer <uebergeek@web.de>	patch-14

    Summary:
      don't segfault on missing bitmaps
    Revision:
      aquapark--devo--2.0--patch-14



2005-02-06 13:05:15 GMT	Enno Cramer <uebergeek@web.de>	patch-13

    Summary:
      autoconfiscation
    Revision:
      aquapark--devo--2.0--patch-13



2005-01-25 21:24:24 GMT	Enno Cramer <uebergeek@web.de>	patch-12

    Summary:
      stay above ground
    Revision:
      aquapark--devo--2.0--patch-12



2005-01-24 17:42:11 GMT	Enno Cramer <uebergeek@web.de>	patch-11

    Summary:
      light rays
    Revision:
      aquapark--devo--2.0--patch-11



2005-01-23 17:36:29 GMT	Enno Cramer <uebergeek@web.de>	patch-10

    Summary:
      texture and caustics
    Revision:
      aquapark--devo--2.0--patch-10



2005-01-16 17:21:28 GMT	Enno Cramer <uebergeek@web.de>	patch-9

    Summary:
      cleanup; multithreading; movement
    Revision:
      aquapark--devo--2.0--patch-9



2004-12-15 20:55:53 GMT	Enno Cramer <uebergeek@web.de>	patch-8

    Summary:
      dtrack fix; tracked stereo rendering
    Revision:
      aquapark--devo--2.0--patch-8



2004-12-11 14:59:32 GMT	Enno Cramer <uebergeek@web.de>	patch-7

    Summary:
      switch back to sdl; implement own dtrack library
    Revision:
      aquapark--devo--2.0--patch-7



2004-12-09 16:50:38 GMT	Enno Cramer <uebergeek@web.de>	patch-6

    Summary:
      use glut; integrate dtrack
    Revision:
      aquapark--devo--2.0--patch-6



2004-12-09 00:17:30 GMT	Enno Cramer <uebergeek@web.de>	patch-5

    Summary:
      window cameras; fullscreen/stereo
    Revision:
      aquapark--devo--2.0--patch-5



2004-11-30 22:42:00 GMT	Enno Cramer <uebergeek@web.de>	patch-4

    Summary:
      adapt to reference counting
    Revision:
      aquapark--devo--2.0--patch-4



2004-11-29 13:25:59 GMT	Enno Cramer <uebergeek@web.de>	patch-3

    Summary:
      easy hterrain <-> vltme switch
    Revision:
      aquapark--devo--2.0--patch-3



2004-11-26 20:21:15 GMT	Enno Cramer <uebergeek@web.de>	patch-2

    Summary:
      fps and vertex stats; continuous rendering for performace tests
    Revision:
      aquapark--devo--2.0--patch-2



2004-11-24 20:47:17 GMT	Enno Cramer <uebergeek@web.de>	patch-1

    Summary:
      SOAR terrain, lighting and some mode switches
    Revision:
      aquapark--devo--2.0--patch-1



2004-11-20 15:19:37 GMT	Enno Cramer <uebergeek@web.de>	base-0

    Summary:
      initial import
    Revision:
      aquapark--devo--2.0--base-0

    
    (automatically generated log message)


