#include <lescegra/util/object.h>
#include <lescegra/sg/node.h>
#include <lescegra/util/frustum.h>
Include dependency graph for camera.h:

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Go to the source code of this file.
Data Structures | |
| struct | LsgCamera |
| Abstract camera interface. More... | |
Defines | |
| #define | LSG_CAMERA_H 1 |
| #define | LsgCamera_destroy(self) LsgObject_destroy(&(self)->super) |
Typedefs | |
| typedef LsgCamera | LsgCamera |
Functions | |
| void | LsgCamera_init (LsgCamera *self) |
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Destructor method for LsgCamera. Reuse parent implementation.
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Force implementation of display in child classes |