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gllist.h

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00001 /*********************************************************************
00002 * lescegra                                                           *
00003 *                                                                    *
00004 * http://geeky.kicks-ass.org/projects/lescegra.html                  *
00005 *                                                                    *
00006 * Copyright 2003 by Enno Cramer <uebergeek@web.de>                   *
00007 *                                                                    *
00008 * This library is free software; you can redistribute it and/or      *
00009 * modify it under the terms of the GNU Library General Public        *
00010 * License as published by the Free Software Foundation; either       *
00011 * version 2 of the License, or (at your option) any later version.   *
00012 *                                                                    *
00013 * This library is distributed in the hope that it will be useful,    *
00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of     *
00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  *
00016 * Library General Public License for more details.                   *
00017 *                                                                    *
00018 * You should have received a copy of the GNU Library General Public  *
00019 * License along with this library; if not, write to the Free         *
00020 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
00021 *********************************************************************/
00022 
00023 #ifndef LSG_GLLIST_H
00024 #define LSG_GLLIST_H
00025 
00026 /**
00027  * \file  gllist.h
00028  * \brief OpenGL list node
00029  */
00030 
00031 #include <lescegra/sg/node.h>
00032 
00033 /**
00034  * \brief OpenGL list node
00035  *
00036  * Encapsulate an OpenGL list in a scene graph node.
00037  */
00038 typedef struct {
00039     LsgNode super;
00040     int list;
00041 } LsgGLList;
00042 
00043 /**
00044  * Allocate and initialize a LsgGLList.
00045  * @return A new LsgGLList instance
00046  */
00047 LsgGLList* LsgGLList_create(void);
00048 
00049 /**
00050  * Constructor method for LsgGLList. Create a new and initially empty OpenGL list.
00051  * @param self      The instance variable
00052  */
00053 void LsgGLList_init(LsgGLList* self);
00054 
00055 /**
00056  * Call the OpenGL list.
00057  * @param self      The instance variable
00058  * @param frustum   The viewing frustum
00059  */
00060 void LsgGLList_display(LsgGLList* self, LsgFrustum* frust);
00061 
00062 /**
00063  * Destructor method for LsgGLList. Destroy the OpenGL list.
00064  * @param self      The instance variable
00065  */
00066 void LsgGLList_destroy(LsgGLList* self);
00067 
00068 /**
00069  * Clean this node. Reuse parent implementation.
00070  */
00071 #define LsgGLList_clean(self)       LsgNode_clean(&(self)->super)
00072 
00073 /**
00074  * Update this node. Reuse parent implementation.
00075  */
00076 #define LsgGLList_update(self, now) LsgNode_update(&(self)->super, now)
00077 
00078 #endif

(c) 2003, by Enno Cramer
generated on 9 Jul 2003
lescegra - doxygen