00001 /********************************************************************* 00002 * lescegra * 00003 * * 00004 * http://geeky.kicks-ass.org/projects/lescegra.html * 00005 * * 00006 * Copyright 2003 by Enno Cramer <uebergeek@web.de> * 00007 * * 00008 * This library is free software; you can redistribute it and/or * 00009 * modify it under the terms of the GNU Library General Public * 00010 * License as published by the Free Software Foundation; either * 00011 * version 2 of the License, or (at your option) any later version. * 00012 * * 00013 * This library is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00016 * Library General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU Library General Public * 00019 * License along with this library; if not, write to the Free * 00020 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00021 *********************************************************************/ 00022 00023 #ifndef LSG_MATERIAL_H 00024 #define LSG_MATERIAL_H 1 00025 00026 /** 00027 * \file material.h 00028 * \brief Material properties 00029 */ 00030 00031 #include <lescegra/sg/group.h> 00032 00033 /** 00034 * \ingroup scene 00035 * \brief Material properties 00036 * 00037 * Apply material properties to all children. 00038 */ 00039 typedef struct { 00040 LsgGroup super; 00041 float ambient[4]; 00042 float diffuse[4]; 00043 float specular[4]; 00044 float shininess; 00045 } LsgMaterial; 00046 00047 /** 00048 * Allocate and initialize a material node. 00049 * @return A new material node 00050 */ 00051 LsgMaterial* LsgMaterial_create(void); 00052 00053 /** 00054 * Constructor method for LsgMaterial. Create a new material node with default 00055 * color values. 00056 * @param self The instance variable 00057 */ 00058 void LsgMaterial_init(LsgMaterial* self); 00059 00060 /** 00061 * Set material properties and display all children. 00062 * @param self The instance variable 00063 * @param frustum The view frustum 00064 */ 00065 void LsgMaterial_display(LsgMaterial* self, LsgFrustum* frustum); 00066 00067 #define LsgMaterial_clean(self) LsgGroup_clean(&(self)->super) 00068 #define LsgMaterial_update(self, now) LsgGroup_update(&(self)->super, now) 00069 #define LsgMaterial_collide(self, v, n) LsgGroup_collide(&(self)->super, v, n) 00070 00071 #endif