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LsgHTerrain Struct Reference
[Geometry]

Hierarchical subdivided terrain. More...

#include <hterrain.h>

Collaboration diagram for LsgHTerrain:

Collaboration graph
[legend]

Data Fields

LsgNode super
LsgHTerrainData * data
int min_x
int min_z
int max_x
int max_z

Detailed Description

Hierarchical subdivided terrain.

A hierarchical subdivided terrain node to allow swift rendering of static terrain with up to several million vertices.


The documentation for this struct was generated from the following file:
(c) 2003, by Enno Cramer
generated on 9 Jul 2003
lescegra - doxygen