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lescegra Data Structures

Here are the data structures with brief descriptions:
LsgBBoxAxis Aligned Bounding Box
LsgCacheRender cache
LsgCameraAbstract camera interface
LsgCoordsColored coordinate system
LsgErrorError Message
LsgFogFog effect
LsgFrustumView Frustum
LsgGLListOpenGL list node
LsgGravityGravitational force attracting particles
LsgGroupBasic grouping node
LsgHTerrainHierarchical subdivided terrain
LsgImageBitmap
InterpolatorAnimate a vertex through keyframe interpolation
LsgIteratorLsgList iterator
LsgLightDirectional or point light source
LsgListLinked list
LsgMaterialMaterial properties
LsgMD2ModelQuake II model container
LsgNameNamestack modifier
LsgNodeScene graph hierarchy base class
LsgObjectObject hierarchy base class
LsgObserverCamPerspective camera with location and heading
LsgOrthoCamOrthogonal projection
LsgParticleAbstract particle base class
LsgParticleModifierAbstract base class for particle system modifiers
LsgParticleSourceConstant source of new particles
LsgParticleSystemParticle system container
LsgPerspectiveCamPerspective camera with location and lookat
LsgPlaneClipping plane
LsgRandomPseudo random number generator
SineAnimAnimate a float using the sine function
LsgTerrainHeightfield/Terrain
LsgTextureTexture properties
LsgTransformGeometry transformation node

(c) 2003, by Enno Cramer
generated on 13 Jul 2003
lescegra - doxygen