| LsgBBox | Axis Aligned Bounding Box |
| LsgCache | Render cache |
| LsgCamera | Abstract camera interface |
| LsgCoords | Colored coordinate system |
| LsgError | Error Message |
| LsgFog | Fog effect |
| LsgFrustum | View Frustum |
| LsgGLList | OpenGL list node |
| LsgGravity | Gravitational force attracting particles |
| LsgGroup | Basic grouping node |
| LsgHTerrain | Hierarchical subdivided terrain |
| LsgImage | Bitmap |
| Interpolator | Animate a vertex through keyframe interpolation |
| LsgIterator | LsgList iterator |
| LsgLight | Directional or point light source |
| LsgList | Linked list |
| LsgMaterial | Material properties |
| LsgMD2Model | Quake II model container |
| LsgName | Namestack modifier |
| LsgNode | Scene graph hierarchy base class |
| LsgObject | Object hierarchy base class |
| LsgObserverCam | Perspective camera with location and heading |
| LsgOrthoCam | Orthogonal projection |
| LsgParticle | Abstract particle base class |
| LsgParticleModifier | Abstract base class for particle system modifiers |
| LsgParticleSource | Constant source of new particles |
| LsgParticleSystem | Particle system container |
| LsgPerspectiveCam | Perspective camera with location and lookat |
| LsgPlane | Clipping plane |
| LsgRandom | Pseudo random number generator |
| SineAnim | Animate a float using the sine function |
| LsgTerrain | Heightfield/Terrain |
| LsgTexture | Texture properties |
| LsgTransform | Geometry transformation node |