00001 /********************************************************************* 00002 * lescegra * 00003 * * 00004 * http://geeky.kicks-ass.org/projects/lescegra.html * 00005 * * 00006 * Copyright 2003 by Enno Cramer <uebergeek@web.de> * 00007 * * 00008 * This library is free software; you can redistribute it and/or * 00009 * modify it under the terms of the GNU Library General Public * 00010 * License as published by the Free Software Foundation; either * 00011 * version 2 of the License, or (at your option) any later version. * 00012 * * 00013 * This library is distributed in the hope that it will be useful, * 00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * 00016 * Library General Public License for more details. * 00017 * * 00018 * You should have received a copy of the GNU Library General Public * 00019 * License along with this library; if not, write to the Free * 00020 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * 00021 *********************************************************************/ 00022 00023 #ifndef LSG_GLLIST_H 00024 #define LSG_GLLIST_H 00025 00026 /** 00027 * \file gllist.h 00028 * \brief OpenGL list node 00029 */ 00030 00031 #include <lescegra/sg/node.h> 00032 00033 /** 00034 * \brief OpenGL list node 00035 * 00036 * Encapsulate an OpenGL list in a scene graph node. 00037 */ 00038 typedef struct { 00039 LsgNode super; 00040 int list; 00041 } LsgGLList; 00042 00043 /** 00044 * \relates LsgGLList 00045 * Allocate and initialize a LsgGLList. 00046 * @return A new LsgGLList instance 00047 */ 00048 LsgGLList* LsgGLList_create(void); 00049 00050 /** 00051 * \relates LsgGLList 00052 * Constructor method for LsgGLList. Create a new and initially empty OpenGL list. 00053 * @param self The instance variable 00054 */ 00055 void LsgGLList_init(LsgGLList* self); 00056 00057 /** 00058 * \relates LsgGLList 00059 * Call the OpenGL list. 00060 * @param self The instance variable 00061 * @param frustum The viewing frustum 00062 */ 00063 void LsgGLList_display(LsgGLList* self, LsgFrustum* frust); 00064 00065 /** 00066 * \relates LsgGLList 00067 * Destructor method for LsgGLList. Destroy the OpenGL list. 00068 * @param self The instance variable 00069 */ 00070 void LsgGLList_destroy(LsgGLList* self); 00071 00072 /** 00073 * Clean this node. Reuse parent implementation. 00074 */ 00075 #define LsgGLList_clean(self) LsgNode_clean(&(self)->super) 00076 00077 /** 00078 * Update this node. Reuse parent implementation. 00079 */ 00080 #define LsgGLList_update(self, now) LsgNode_update(&(self)->super, now) 00081 00082 #endif