#include <lescegra/sg/node.h>
Include dependency graph for sine_anim.h:

Go to the source code of this file.
Data Structures | |
| struct | SineAnim |
| Animate a float using the sine function. More... | |
Defines | |
| #define | LSG_SINE_ANIM_H 1 |
| #define | sine_anim_clean(self) node_clean(&(self)->super) |
| #define | sine_anim_display(self, frust) node_display(&(self)->super, frust) |
| #define | sine_anim_destroy(self) node_destroy(&(self)->super) |
Functions | |
| SineAnim * | sine_anim_create (float *target, float omega, float phi, float amp, float offs) |
| void | sine_anim_init (SineAnim *self, float *target, float omega, float phi, float amp, float offs) |
| void | sine_anim_update (SineAnim *self, float time) |