#include <particlesystem.h>
Collaboration diagram for LsgParticleSystem:

Data Fields | |
| LsgGroup | super |
| LsgList * | modifiers |
Related Functions | |
| (Note that these are not member functions.) | |
| LsgParticleSystem * | LsgParticleSystem_create (void) |
| void | LsgParticleSystem_init (LsgParticleSystem *self) |
| void | LsgParticleSystem_update (LsgParticleSystem *self, float now) |
| void | LsgParticleSystem_destroy (LsgParticleSystem *self) |
LsgGroup node to encapsulate all particles and modifiers that belong to one particle system.
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Allocate and initialize a new LsgParticleSystem instance.
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Constructor for LsgParticleSystem. Create an initially empty particle system.
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Update the particle system by updating all containd particles and running all modifiers update methods.
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Destroy the particle system.
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