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terrain.h File Reference

Heightfield/Terrain. More...

#include <lescegra/sg/gllist.h>
#include <lescegra/util/vertex.h>
#include <lescegra/util/image.h>

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Data Structures

struct  LsgTerrain
 Heightfield/Terrain. More...


Defines

#define LSG_TERRAIN_H   1
#define LsgTerrain_clean(self)   LsgGLList_clean(&(self)->super)
#define LsgTerrain_update(self, now)   LsgGLList_update(&(self)->super, now)
#define LsgTerrain_display(self, frust)   LsgGLList_display(&(self)->super, frust)
#define LsgTerrain_destroy(self)   LsgGLList_destroy(&(self)->super)


Detailed Description

Heightfield/Terrain.


Define Documentation

#define LsgTerrain_clean self   )     LsgGLList_clean(&(self)->super)
 

Clean this node. Reuse parent implementation.

#define LsgTerrain_update self,
now   )     LsgGLList_update(&(self)->super, now)
 

Update this node. Reuse parent implementation.

#define LsgTerrain_display self,
frust   )     LsgGLList_display(&(self)->super, frust)
 

Display this node. Reuse parent implementation.

#define LsgTerrain_destroy self   )     LsgGLList_destroy(&(self)->super)
 

Destructor for LsgTerrain. Reuse parent implementation.


(c) 2003, by Enno Cramer
generated on 13 Jul 2003
lescegra - doxygen