#include <lescegra/sg/gllist.h>
#include <lescegra/util/vertex.h>
#include <lescegra/util/image.h>
Include dependency graph for terrain.h:

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Go to the source code of this file.
Data Structures | |
| struct | LsgTerrain |
| Heightfield/Terrain. More... | |
Defines | |
| #define | LSG_TERRAIN_H 1 |
| #define | LsgTerrain_clean(self) LsgGLList_clean(&(self)->super) |
| #define | LsgTerrain_update(self, now) LsgGLList_update(&(self)->super, now) |
| #define | LsgTerrain_display(self, frust) LsgGLList_display(&(self)->super, frust) |
| #define | LsgTerrain_destroy(self) LsgGLList_destroy(&(self)->super) |
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Clean this node. Reuse parent implementation. |
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Update this node. Reuse parent implementation. |
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Display this node. Reuse parent implementation. |
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Destructor for LsgTerrain. Reuse parent implementation. |