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texture.h

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00001 /*********************************************************************
00002 * lescegra                                                           *
00003 *                                                                    *
00004 * http://geeky.kicks-ass.org/projects/lescegra.html                  *
00005 *                                                                    *
00006 * Copyright 2003 by Enno Cramer <uebergeek@web.de>                   *
00007 *                                                                    *
00008 * This library is free software; you can redistribute it and/or      *
00009 * modify it under the terms of the GNU Library General Public        *
00010 * License as published by the Free Software Foundation; either       *
00011 * version 2 of the License, or (at your option) any later version.   *
00012 *                                                                    *
00013 * This library is distributed in the hope that it will be useful,    *
00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of     *
00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  *
00016 * Library General Public License for more details.                   *
00017 *                                                                    *
00018 * You should have received a copy of the GNU Library General Public  *
00019 * License along with this library; if not, write to the Free         *
00020 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
00021 *********************************************************************/
00022 
00023 #ifndef LSG_TEXTURE_H
00024 #define LSG_TEXTURE_H 1
00025 
00026 /**
00027  * \file  texture.h
00028  * \brief Texture properties
00029  */
00030 
00031 #include <lescegra/sg/group.h>
00032 
00033 #include <lescegra/util/image.h>
00034 
00035 /**
00036  * \ingroup scene
00037  * \brief   Texture properties
00038  *
00039  * Apply a texture properties to all children.
00040  */
00041 typedef struct {
00042     LsgGroup super;
00043     unsigned int id;
00044     unsigned int mode;
00045     unsigned int unit;
00046 } LsgTexture;
00047 
00048 /**
00049  * \relates LsgTexture
00050  * Allocate and initialize a texture node.
00051  * @param data      The texture color data
00052  * @param type      The texture type
00053  * @param mode      The texture environment mode
00054  * @param unit      The texture unit (0 for no multitexturing)
00055  * @return A new texture node
00056  */
00057 LsgTexture* LsgTexture_create(LsgImage* data, int type, unsigned int mode, unsigned int unit);
00058 
00059 /**
00060  * \relates LsgTexture
00061  * Constructor method for LsgTexture. Create a new texture object of a given type
00062  * with the provided pixel data.
00063  * @param self      The instance variable
00064  * @param data      The texture color data
00065  * @param type      The texture type
00066  * @param mode      The texture environment mode
00067  * @param unit      The texture unit (0 for no multitexturing)
00068  */
00069 void LsgTexture_init(LsgTexture* self, LsgImage* data, int type, unsigned int mode, unsigned int unit);
00070 
00071 /**
00072  * \relates LsgTexture
00073  * Bind the texture object to the current texture engine and display all
00074  * children.
00075  * @param self      The instance variable
00076  * @param frustum   The view frustum
00077  */
00078 void LsgTexture_display(LsgTexture* self, LsgFrustum* frustum);
00079 
00080 /**
00081  * \relates LsgTexture
00082  * Destructor method for LsgTexture. Delete the texture object and the list of 
00083  * child nodes.
00084  * @param self      The instance variable
00085  */
00086 void LsgTexture_destroy(LsgTexture* self);
00087 
00088 /**
00089  * Clean all children. Reuse parent implementation.
00090  */
00091 #define LsgTexture_clean(self)         LsgGroup_clean(&(self)->super);
00092 
00093 /**
00094  * Update all children. Reuse parent implementation.
00095  */
00096 #define LsgTexture_update(self, now)   LsgGroup_update(&(self)->super, now);
00097 
00098 /**
00099  * Check collision with all children. Reuse parent implementation.
00100  */
00101 #define LsgTexture_collide(self, v, n) LsgGroup_collide(&(self)->super, v, n);
00102 
00103 #endif

(c) 2003, by Enno Cramer
generated on 13 Jul 2003
lescegra - doxygen