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texture.h File Reference

Texture properties. More...

#include <lescegra/sg/group.h>
#include <lescegra/util/image.h>

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Data Structures

struct  LsgTexture
 Texture properties. More...


Defines

#define LSG_TEXTURE_H   1
#define LsgTexture_clean(self)   LsgGroup_clean(&(self)->super);
#define LsgTexture_update(self, now)   LsgGroup_update(&(self)->super, now);
#define LsgTexture_collide(self, v, n)   LsgGroup_collide(&(self)->super, v, n);


Detailed Description

Texture properties.


Define Documentation

#define LsgTexture_clean self   )     LsgGroup_clean(&(self)->super);
 

Clean all children. Reuse parent implementation.

#define LsgTexture_update self,
now   )     LsgGroup_update(&(self)->super, now);
 

Update all children. Reuse parent implementation.

#define LsgTexture_collide self,
v,
 )     LsgGroup_collide(&(self)->super, v, n);
 

Check collision with all children. Reuse parent implementation.


(c) 2003, by Enno Cramer
generated on 13 Jul 2003
lescegra - doxygen