#include <lescegra/sg/group.h>
#include <lescegra/util/image.h>
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Data Structures | |
| struct | LsgTexture |
| Texture properties. More... | |
Defines | |
| #define | LSG_TEXTURE_H 1 |
| #define | LsgTexture_clean(self) LsgGroup_clean(&(self)->super); |
| #define | LsgTexture_update(self, now) LsgGroup_update(&(self)->super, now); |
| #define | LsgTexture_collide(self, v, n) LsgGroup_collide(&(self)->super, v, n); |
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Clean all children. Reuse parent implementation. |
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Update all children. Reuse parent implementation. |
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Check collision with all children. Reuse parent implementation. |